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Stolen realm trainer
Stolen realm trainer












stolen realm trainer

If anyone knows another way to do it, id like to see, but this build seems broken as hell. you need to survive the hits you take, and you need to dodge to get more dps. Gear has been focused around armor, and dodge. its often better to focus the boss, and let youself heal off everyone attacking you. this means you are retaliating during the oppenents turn, healing yourself. when you dodge, you get basic attacks, and you get 34% dodge from the skills alone. also thirst is great for survivability.Įn garde is the key to the entire build. relocate for moving around, and suvivalist for dodge which is key Quick hands gives more damage via basic attacks every time basic attacks are triggered, you get another set of attacks 1 in 3 times. The warrior tree gives me some resistance to damage, additional attacks via an action and attack of opporunity, dodge chance (key to the build) and lifesteal on basic attacks I should probably share my skill distribution. I would like some solid info though, so I can spec into powerful builds later. I'm just making what I think looks good right now, I have no idea how viable anything is going to be. If you can post your other builds, I'd love to see them. If we have to build a dual wield to make melee work then the game isn't what I was told it is.ĭo you have any other builds as well please? would be great to learn more about what makes it tick. Honestly I'll be a bit disappointed if two handed and sword and board are crap, as this games main selling point is the diversity of builds. Once someone actually starts to post builds for this game I'll think about making something optimal. I'm probs just going to stick with my team for now TBH. Is this still the case, so a two hander warrior is no good? If you have someone in party who can provide you with enchant lightning/fire/cold try this build: Originally posted by kupandaren:Melees can be very powerful, but unfortunately right now they have to stick to dual wield auto-attack crit builds. Put some extra points in int and recovery as well. If you don't have someone who can apply enchant weapon for you, remove tricks of the trade and take the three enchants.

stolen realm trainer

I don't know which provides better results, but either way you should be melting stuff.Īt level 30, with lvl 30 gear, This build allows you to use Quick Draw every turn and you should have about 45% crit chance before calculating Bounty Hunter's Mark. Mjolnir or wands) and stat boosting gear, or use physical weapons and gear that grants flat physical damage to attacks. Split your stat points evenly between Might and Dexterity, with about 40 recovery and 40 int. Warrior: Rage, Warmonger I, Warmonger II, Bersker's Rage, Bloodlet OR Berserker's Blood (if you have someone in party with Dark Ritual and Soul Link), Dual Wield Mastery, Blood Drinker Ranger: Tracker's Mark, Bounty Hunter's Mark, Precision I, Precision II, Quick Hands, Quick Draw, Endless Quiver

stolen realm trainer

Thief: Death Dealer I, Ambush I, Death Dealer II, Ambush II, Evasion, Enduring Evasion, Hidden Blade, Fade, Master Assassin, Tricks of the Trade If you can not see the sources and locations column of the item, either scroll over on the table, or make your browser window wider.Melees can be very powerful, but unfortunately right now they have to stick to dual wield auto-attack crit builds. This table contains information on all Rings.Īll values listed are the base values it has at level 1.














Stolen realm trainer